Course Description

Course Code Semester Teoric Credit ECTS
Prerequisite Courses
Recommended Elective Courses
Course Language Türkçe
Level of the Course Önlisans
Course Type SECMELI
Course Coordinator Öğr. Gör. RECEP ÖZKIR
Course Assistants
Course Category Alanına Uygun Temel Öğretim
Course Objective
Having conceptual, plastic, aesthetic and technical knowledge about three-dimensional animation, three-dimensional
To be able to identify the main software and materials used in animation design and to use this information and
3D modeling and animation applications using skills
Course Content
Three-dimensional modeling and animation techniques and methods. The third dimension within the vector system. Tissue,
light, camera and motion.
Learning Outcomes of the Course Teaching Methods Measurement Methods
1 - To be able to use the conceptual, aesthetic and technical knowledge about animation and three-dimensional animation in their designs. 2 - A -
2 - To have ideas and comments about the main animation designers, their works and different animation styles. 3 - C -
3 - To be able to define using three-dimensional animation software and materials. 4 - C -
4 - Having the necessary drawing techniques and skills in the animation design process 10 - C -
Teaching Methods: 2:Question-Answer 4:Drilland Practice 10:Brain Storming 3:Discussion
Measurement Methods: A:Testing C:Homework

Course Flow

Week Topics Preliminary
1 Animation history, types and basic principles
2 Introduction to 3D modeling and animation software
3 3D modeling types and techniques (Creating an outer surface with Nurbs, knitting with polygon, or adding, modeling with deformation, detailing with subdivs, etc.)
4 Organic modeling (your own face, human body, cartoon character, realistic animal models, creature, building, indoor and outdoor, etc.)
5 Using box, polygon, spline and plane modeling techniques in various spaces in 3D program.
6 Covering and lighting the models created in the 3D program with texture.
7 Animation, cinema, film, visual effect
8 3D Architectural modelling, industrial product design, automotive, jewelry design, marine vehicle design
9 Blender (3D general modelling, animation, game)
10 Creation of teams, writing scenarios and storyboad designs for the animation commercial film project
11 Modeling, covering and texturing for animation commercials.
12 Skeleton rendering and animation for previously modeled characters
13 Making animation and light shadow settings for animation.
14 Rendering the finished animation in realistic or cartoon style with Maya Software rendering engine.


Lecture Notes
Course Resources

3D Studio MAX ile İç ve Dış Mekan Modelleme 

Ali Murat Sümen 

Document Sharing

Contribution of the Course to Program Outcomes

No Program Learning Outcomes Contribution Level
1 2 3 4 5

Evaluation System

Contribution Level Order Percentage of Contribution
Odev 1 10
AraSinav 1 70
KisaSinav 1 10
KisaSinav 2 10
Total 100
The Ratio of the Semester to Success 50
Final to Success Ratio 50
Total 100

ECTS Workload

Activity Sayısı Time (Hour) Total Workload (Hour)
Course Duration (Including the exam week: 16x Total course hours) 16 2 32
Hours for off-the-classroom study (Pre-study, practice) 16 1 16
Mid-terms 1 5 5
Quiz 2 5 10
Assignment 1 5 5
Project / Design 1 5 5
Final examination 1 2 2
Total Workload 75
Total Workload / 25 (h)Toplam İş Yükü /25(s) 3
ECTS Credit of the Course 3
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